Game-based learning gets a new name – PlayAblo


Games on phones, tablets, and PCs have always caused concern for parents as they tend to captivate the attention and interest of their children - often away from their studies and homework. PlayAblo was created to harness this characteristic of games in order to make learning fun for children. At the heart of PlayAblo lies the concept of gamification - taking the game design and game elements like points, badges, levels, and leaderboards and applying them to motivate and engage students to learn concepts in a structured manner. Gamification is versatile since, by using it, most learning needs can be fulfilled, be it for schooling, higher education, product sales, customer support, soft skills or just awareness creation.
 
In practice, PlayAblo for Schools is adapted to the school's pedagogy and PlayAblo becomes the school's official learning app that weaves in the Learning-oriented Assessments model. The students get the opportunity to learn skills in English & Math's in an engaging fashion with game elements collaborating with the pedagogic approach. The young learners get to navigate various "skill mountains" and encounter different questions of increasing levels of complexity as they navigate the higher reaches of the "skill mountain". The pedagogic approach has been designed keeping in mind the Webb's DOK (Depth of Knowledge) framework for learning that follows the sequence of Recall -> Concept -> Analysis -> Synthesis competency-based learning to help young learners move from Lower Order Thinking Skills (LOTS) to Higher Order Thinking Skills (HOTS). The content library of PlayAblo is over 100,000 questions strong and compliant with CBSE, ICSE & most State Board curriculum.


For most schools, PlayAblo sets up complimentary Tablet Labs at NO COST to the school. Teachers use PlayAblo for allocating Classwork as well as Homework assignments and use PlayAblo's Performance Tracker to monitor the students' progress in different subjects on a weekly and monthly basis. The homework - both allocation and evaluation - is automated and since it can be automated, it can be personalized based on the needs of students. PlayAblo supports quantified reports for PTMs - helping parents determine exactly where their child needs greater attention.
      
PlayAblo's gamified learning approach is more than just surface level benefits granted by making learning fun and quantified as it can catalyze behavioral change in the learner because it leverages the scientific principles of cyclical learning and retention.

Today, PlayAblo is used by over 50,000 learners across India. It has also trained thousands of young adults nationwide in Spoken English. PlayAblo was awarded by EdTech Review as the Skill Development Company of the Year for 2018. 

 
PlayAblo helps increase student engagement, improve learning outcomes and show parents measurable impact by leveraging the technologies of today.

To ask for a free and no-obligation demo setup at your school please reach out to Romal Bhulani (+91.74062.58882 /  romal@playablo.com)

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